The year is 1754 and France and Britain have thriving colonies in North America. New England has begun to expand west, from their settlements along the eastern seaboard, into the Ohio River Valley. In response, France has built a chain of forts to protect their American territorial claims, extending from Lake Erie to the Gulf of Mexico!
Virginia’s Governor sends a young George Washington with a small force to ‘convince’ the French to leave the region. A deadly confrontation with the French and their Native American allies deep in the Appalachian wilderness sparks the beginning of a world war that engulfs the Americas, Europe, India and Africa.
'1754 Conquest' is an area control game that continues the award winning Birth of America Series. Players for each side work together in order to coordinate their strategies. To win, each side attempts to control Victory Spaces on the map that represent towns and forts. The militia players receive reinforcements from muster points while the French and English Regulars must ship their reinforcements from overseas. The game ends when the Treaty of Paris is signed and the side controlling the most cities wins the game.
1754 Conquest introduces:
Strategic Forts - Forts allow defenders an opportunity to negate hits in battle!
Valuable Muster Points - The new muster system for Native American and Colonial forces makes strategic alliances more dynamic and game changing!
Important Harbor Regions - Harbor regions that govern regional reinforcements from British and French Regular troops.
Complete the trilogy with 1775 Rebellion and 1812 - The Invasion of Canada
Simple & Fun - Easy to learn, quick play without waiting
Educational - Learn about this important chapter in history
Strategic - Command your armies to change the course of history
Teamwork - Interactive play allows for group objectives and decision making
1754 Conquest - The French and Indian War Game
The map for 1754 includes the Ohio River Valley and surrounding regions. The areas are divided into three control regions for French, British, and Independent Native American forces. Similarly to '1812 - The Invasion of Canada' Controlling key areas in your opponent's territories is crucial for victory. A new addition to the map are 'Harbors' where British and French Regulars now enter during the Reinforcements phase. Colonial Militia and French Canadians have special 'muster' points that determine where they are able to bring in reinforcements. Players that lose these territories, lose the ability to muster!
Play as one of four Factions!
In 1754, players are divided into two sides, British Forces with the British Regulars and Colonial Militia, and French Forces with the French Regulars and French Canadians. Members of each faction must work together, through planned strategy, to ensure their side, British or French comes out victorious!
Native Alliance Expansion
Like in '1775 - Rebellion', Native American allies are an independent faction in '1754'. THe Native Alliance Expansion exemplifies the impact that the Six Nations had on the French and Indian War. When using this expansion, each Faction starts with a randomly selected Native Alliance card that will grant special abilities in game or additional victory points in key areas!
2 to 4 Players
1 to 2 Hours Playing Time
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 23 May 2017