TOULON MUST BURN
Welcome to Franka. It’s the year 2596. Death lurks in the shadows of the swamps and hatred breeds in the hearts of the envious. To the north, spores fall from the sky, to the south, there are rumors of war. For ten years, Lady Luck has smiled on Hamza and inspired the Raider to ever-riskier endeavors. However, the frenzy of success draws enemies into the orbit of the Neolibyan Raider. They lust for his wealth, his power and his reputation. In their eyes, Hamza bleeds out the land; he is the source of the depletion of Franka and needs to die.
The chainsaws are well oiled, the revolvers are loaded and the rage burns. The smell of an imminent rebellion mingles with the salty sea breeze – one spark, and the time of peace will be over. Forever.
This book reveals the details of the machinations on the southern coast of Franka and leads experienced players even deeper into the world of DEGENESIS.
The game is categorized by the designers as "Primal Punk", a description detailing a world in which humanity is at its end and denying its end-of-times struggle for survival.
Within the Degenesis world, earth and human civilization has been ravaged by armed conflicts and damaged by asteroids containing Primers. The Primers force mutations within the human genome, creating a new subspecies of homo sapiens by a process the book describes as Homo Degenesis.
Characters within the universe are shaped by three different ideals: culture, concept and cult. Culture is defined as the home region, the concept as the character's personal background theme and the cult as the player's team or organization. The story universe spans 13 different cults, which are either at war, partnered together or neutral within the current world state. Players choose characters whose attributes and actions are defined by their choice of cult.
Hardcover, 208 Seiten vollfarbig
„GOLD AND ARTIFACTS” describes the region, the country and its people including Toulon, the pivotal point of the events and starting point for upcoming campaigns.
„THE SERPENT’S NEST” examines the abysses of the human soul in all the parties involved and takes a closer look at the dramatic developments.
The adventure „OPERATION MIRAGE” throws the players right into the inferno of terror and violence.
The last chapter „DAY OF THE PHOENIX” ties up loose ends and leads the characters deeper into a vortex of vindictiveness and bloodlust so that Game Masters can continue the campaign on their own.
THE KILLING GAME is a mixture of adventure, sourcebook and background information, all rolled into one book that offers material for countless gaming sessions on the banks of the Rhône and ties into past and future stories set in the world of DEGENESIS.
HARDCOVER, 208 PAGES / FULL COLOR
CONCEPT, ARTWORK & ART DIRECTION: MARKO DJURDJEVIC
ADDITIONAL ARTWORK: MICHAL IVAN, ANDRIUS MATIJOSIUS AND MORE.
AUTHORS: MARKO DJURDJEVIC & ALEXANDER MALIK
REGIONAL OVERVIEW: RHÔNE SWAMPS, SOUTHERN FRANKA, TERRITORIAL REGION I
CITY DESCRIPTION: THE COASTAL CITY OF TOULON
26 FULLY DEVELOPED NPC’S, 6 FRACTIONS
100 PAGES ADVENTURE “OPERATION MIRAGE”
MAPS, BACKGROUND INFORMATION, ADDITIONAL RULES.
The Degenesis: Rebirth Edition was awarded the 2015 Special Jury Prize by the German Role-Playing Game Prizes (Deutschen Rollenspiel Preis (DRSP)).
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 15 May 2018