The Eastern Front Solo Expansion is the highly anticipated rule set that has been in development for over 3 years!
A player will be able to play Awakening the Bear against a highly reactive game AI. This AI is based on the most modern Emergent Behavior and Agent Based Logic programming systems. AI units are not individually programmed as in past solo games. Instead, each situation is evaluated and the best course of action using available AI resources and unit assets is implemented.
This is a radical and groundbreaking implementation of advanced computer programming by Academy Games for their Conflict of Heroes series. Players will be surprised by the AI strategy and actions that emerge as a result of the player's own battle tactics. This may force even veteran players to hone and adapt their own playing styles in order to overcome the AI.
In the Conflict of Heroes Solo System, players no longer track APs, but must make a Unit Spent Check after every action. The higher the cost in APs an action was, the higher the probability that the unit will be spent. Now a player must decide if he will augment his action with APs or increase his chance of keeping the unit fresh!
Each Firefight has its own Mission Track. A Mission Track is a series of events that are triggered if the Mission Marker lands on an event's space. Certain orders advance the Mission Marker 1, 2 or 3 spaces, so the game is different each time you play. The firefight ends immediately when the Mission Marker lands on or passes the last space of the Mission Track.
13 and up
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 15 December 2015