Flexible RPG systems like Fate Core are terrific if you have the time and energy to put into building a world. But sometimes extensive prep just isnít feasible. The good news? You can still experience the Fate awesomeness with the help of the Fate Worlds expansion.
Looking for a ready-made setting to bring to your Fate table? Fate Worlds: Worlds Take Flight brings four outstanding settings to stimulate your imagination and get you gaming fast.
This supplement compiles four previously-electronic-only releases:
The Three Rocketeers: Journey through the Holy Roman Stellar Empire and the worlds of Britannica Solaria. A laser-sharp blade and even sharper wits will serve you well as interstellar powers play the game of puppets and shadows.
Frontier Spirit: Eke out your existence on a colony world. Natural disasters, storms, subsistence, and even basic survival are all much harder when the world really is out to get you.
Sails Full of Stars: In 1850, three empires struggle for control of the solar system: the weakening Ottomans, the Chinese rheoship pioneers, and the French alchemical masters. Track down pirates, brave the stars, and mount shipboard battles.
Gods and Monsters: Are you a god, or has power warped you into a monster? Perform mythic acts, skirmish with rival pantheons, and walk the line between power and control.
Fate Worlds. All the worlds. Your stage.
Worlds Take Flight includes:
The Three Rocketeers by PK Sullivan
Frontier Spirit by Nick Pilon
Sails Full of Stars by Don Bisdorf
Gods and Monsters by Chris Longhurst
Number of players: 3-6
Age of players: 12+
Length: 2-8 hours
Type of Game: Roleplaying Game Supplement for Fate Core
Languages Available: English
Format: Softcover Book
Release Date: June 2016
Released: 19 July 2016