Five TribesmThe Djinns of Naqala
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala.
The old sultan just died and control of Naqala is up for grabs!
The oracles foretold of strangers who would manoeuvre the Five Tribes to gain influence over the legendary city-state.
Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours!
Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard “worker placement” genre, the game begins with the meeples already in place – and players must cleverly manoeuvre them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.
As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But… devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
30 Tiles depicting the Sultanate of Naqala
2 Players Sets with 11 Camels and 2 Turn markers each
2 Players Sets with 8 Camels and 1 Turn markers each
A bag of wooden Meeples with:
16 Yellow Viziers
18 Red Assassins
18 Blue Builders
18 Green Merchants
20 White Elders
10 Palaces & 12 Palm Trees
22 Djinn cards
54 Resource cards
96 Victory Coins
1 Bid Order & 1 Turn Order Track
A Scoring Pad
5 Djinns & Turn Order Summary Sheets
A Rules Booklet
Aged 13 and more
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 31 January 2017