No stacks of armies, no hexes, no overly-lengthy rules to learn - Hitler’s Reich takes five minutes to set up and two hours (or less!) to play.
Players fight over Europe, across North Africa, the Atlantic and Mediterranean, and into Russia using a simple dice-enhanced conflict card comparison combat mechanism. Or, as one BGG poster better put it, "a simultaneous revelation of cards similar to Twilight Struggle’s Headline Phase, but with a choice of what Conflict Card to play" - all with dice added in. High-quality wooden pieces mark their progress, which is aided economically, politically and on the battlefield through the competition for and play of Event Cards drawn from three unique decks: one for the Axis, one for the Allies, and one from which either side can attempt to draw.
Hitler’s Reich is the first of the Card Conquest System game series in which players recreate epic military contests of history in short, comparatively simple and easy to learn, but hard to master games. Designed to be set up in minutes and played to conclusion in one sitting, these are not simulations but games, albeit ones packed with enough historical flavor, excitement, and decision making to give you the feeling of being there at the highest levels of command.
In Hitler’s Reich, one side is the Axis of Nazi Germany, Fascist Italy, and their East European minions. The other is the Allies of the United States, Great Britain and the Commonwealth, along with the Soviet Union. It is April of 1941 and Hitler, already master of Europe and much of the Mediterranean, is poised to launch his great march East – Operation Barbarossa: the invasion of Soviet Russia.
Unfortunately for his ambitions, his Italian partner is in trouble, so he is faced with pressure to divert forces to drive into the Balkans and commit more resources to the Western Desert. For that matter, why invade Russia? Perhaps the defeat of Britain via a naval/U-Boat campaign including the conquest of North Africa and The Middle East, leading to an invasion of Great Britain itself is a better course to victory? These are the kind of strategic choices the Axis faces.
As the Allied high command, will you succeed in throwing back this onslaught and eventually liberate Europe via a Soviet counter-offensive and Operation Overlord’s amphibious invasion of France? Or as the Axis leadership, will you triumph over all and create the thousand-year empire that would have been Hitler’s Reich.
From Mark McLaughlin, the designer of The Napoleonic Wars and Fred Schachter, the team that brought you Wellington, Kutuzov and Rebel Raiders on the High Seas....
Note: Although Hitler’s Reich is designed for two players, a three- and four-player variant is included for multi-player and team play as well as an intriguing solitaire game.
TIME SCALE: When both players Conflict Card decks get shuffled, a Year of Play is complete
MAP SCALE: Land Areas and Sea Zones
UNIT SCALE: Combat strength are determined for each combat by card play and dice rolls
NUMBER OF PLAYERS: 1 to 2
One 17 x 22 high quality mounted map
One deck of 54 playing cards
56 Hitler’s Reich “Events”
Ten six-sided dice
Assorted Wooden Pieces
2 player Aid Sheets/Cards (back printed) ?
One Game Set-Up Card back printed with Optional 10 Period Game Record Track: with historical arrival of events and the possibility of a “Sudden Death” game ending
Play Book: Which contains a host of Optional Rules to extend players interest and the challenges in solving the puzzles of this fascinating game
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 14 August 2018