Continue the horrifying Legendary Encounters adventures with an all new expansion to the 2014 acclaimed Legendary Encounters: An Alien™ Deck Building Game. 400 cards of original art bring to life new content and never before seen stories. Lieutenant Gorman, Superintendent Andrews, Captain Elgyn, and First Officer Kane are just a few of the new playable characters to fill in the already impressive roster.
Players can now take on the role of the Alien Queen with their very own avatar and playmat. If that doesn’t raise the difficulty enough, the all new Hard Mode will.
More Facehuggers, more Xenomorphs, and a lot more fun!
Legendary Encounters: An Alien™ Deck Building Game Expansion Breakdown:
> 400 Total Original Art Card Set
> Full Color Game Board (mat)
> Full Color Rule Sheet
> Customize your card organization with removable foam inserts
The Legendary® Encounters: An Alien™ Deck Building Game Expansion includes two all new Hives with stories created exclusively for this game. Each has a Location, three Objectives, and three Hive mini-decks. You can play them by themselves or mix and match them along with the original Hives. This is one of those stories.
Decades after the Auriga Disaster, The Company has set up a new facility to breed and control Xenomorphs.
The station is packed with security guards……who use command collars to control the Xenomorphs.
The scientists have also learned that Xenomorphs take on the characteristics of their host organisms. In an effort to breed Xenomorphs with specific augmentations, the Company has invested in advanced cloning procedures.
The process is simple: each clone is created with certain heightened characteristics such as Strength, Intellect, or Survival instinct. The clone is then used as a host, resulting in a Xenomorph with the same kind of enhancement.
This Hive introduces the Enhanced mechanic to Legendary Encounters. It works like this:
When an Enhanced Alien is revealed, put the top character card of the Barracks face up underneath that Alien. That card represents the host that Xenomorph was born from. The class symbol on that card determines which of the five different enhancements is active on the alien. (Inactive ones are ignored.)
If the host turns out to be a character with two class symbols, the Xenomorph will get both of those enhancements. When an Enhanced Enemy is killed the character card is placed at the bottom of the Barracks.
It all seems pretty straightforward. Clones are grown and given enhanced capabilities. They are then impregnated via a Facehugger. And finally a newly enhanced Xenomorph bursts out of their chest.
So where do you fit in? You’re one of the clones.
You wake up in a room full of Facehuggers. But moments before they can attack, Clone #981 “Heracles” uses his enhanced strength to break out of his restraints. He frees you and the others. And as the alarm sounds and guards rush in, you have just one goal: escape.
1 to 5 Players
40 to 50 Min Playing Time
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 20 December 2016