As a Phoenix, death is not the end of your story.
You have passed through death and returned stronger than before, and now you are the last hope of a world besieged by nightmares. To defeat the Dread you will have to unravel ancient mysteries and face terrifying threats. You have seven lives to save the world: make each one count.
Phoenix: Dawn Command - a card based role playing game.
From the creator of Gloom and Eberron.
The Dread began three years ago with the rise of the bone legions in the south. Since then it has spread across the known world, a waking nightmare that takes hundreds of horrible forms. Ghosts howl in the night. Skinchangers lurk in the wilds. Fallen soldiers rise to slaughter the living. Entire cities fall to a Chant that turns all who hear it into mindless killers. We donít know why this is happening. We donít know how to stop it. All that we know with certainty is that we are fighting a war and we are losing. Over a third of the Empire has been lost to the Dread, and each day brings new horrors. In this dark time we have one hope: Phoenixes are returning. Every citizen knows tales of the Phoenixes, champions who can face death and return stronger than before. In the centuries following our brutal civil war the Phoenixes have become legendsÖ and now you are one of them.
Phoenix: Dawn Command is a card-based roleplaying game with a unique approach to character death. In Phoenix, players assume the role of supernaturally empowered champions bound together to defend a fantasy world under attack by threats that no mortal could withstand. These heroes face harsh odds every mission, and many wonít survive. But death isnít the end of your characterís story; itís the start of the next chapter.
Phoenix is a story-driven roleplaying game that uses cards to resolve actions. Every player has a deck of cards that represent a characterís abilities. To accomplish an action, a player needs to lay down a set of cards with a total value that equals or exceeds the difficulty of the task. A player can get an extra push by using a trait - a card that describes a unique aspect of a character. If the player can explain how that trait applies to the current challenge, the value of the card is increased. This encourages cinematic storytelling, driving players to describe an action beyond the simple numbers. In addition, each player has Sparks - a pool of mystical energy that can be used to boost the value of an action. This allows a character to succeed at a normally impossible taskÖ but when that pool of energy is exhausted, the character dies.
While Phoenix has a gamemaster who drives the story and controls the challenges the characters face, the card-based system places a significant amount of narrative control in the hands of the players. Success isnít based on the roll of a die; itís a question of what a player is willing to sacrifice to make an action succeed. Because death isnít the end of the story, character survival isnít the most important part of a mission. Instead, the challenge is to make each death meaningful, and to achieve the objectives the Phoenixes are willing to lay down their lives for.
The Phoenix system is simple and flexible, and even someone whoís never played a roleplaying game before can master it within thirty minutes. The story and setting of the game give players a clear purpose and reason to work together, and the mechanics of the game encourage teamwork. While the options provide depth of play for experienced gamers, itís very accessible to new players.
DEATH MAKES YOU STRONGER
In Phoenix: Dawn Command, you donít gain power by killing others; you gain power by dying. After each death, you add additional cards to your deck and new abilities representing the lessons you learned from your previous life. However, thereís a catch: you can only return seven times. So each death makes you stronger, but it also brings you closer to the end of your story. In addition, you donít return right away and you donít return in the place where you died. The fate of the world is in your hands and should you and your friends fall without completing your task, your mission will fail. Friends may be lost, regions may fall, and when you return youíll have to deal with the consequences of your failure. Because death isnít the end, the odds will often be stacked against the characters; to succeed, players must take risks and make sacrifices.
Phoenix: Dawn Command contains all the components needed for the Game Marshal and up to four players, including:
A handbook that includes the rules of play; a guide to the world of Phoenix; guidance on creating your own missions.
Dark Omens, a seven mission story arc that pits your Phoenixes against the Dread.
296 Tarot-sized cards
62 Condition and Challenge tokens
84 Player Health and Spark tokens
2 to 5 Players
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 06 November 2018