“- Arrr, ya scalawags, here thar be booty. Prepare for battle!”
Armed to the teeth, a ferocious bunch of pirates is descending the river, directly threatening your harbors. How will your Merchant Dwarves fare against the sea rats? Maybe you should have left before, as the Elves did… they told you that they had foreseen great trouble in the Temple of the Seer, but as usual, you didn’t listen. After the pirates, who knows what could happen?
With River World, discover new Small World maps and new places and enemies! Control harbours to score more victory points, use the caravel to reach the far end of the board, or use the temple of the seer to see the future… Each turn, a special Event occurs: pirates, storms, freezing cold – it is not that easy to live in River World.
"River World The trays are changing the dynamics of the game," said Philippe Keyaerts, author of Small World. "The river allows you to quickly cross the plateau to reach areas that seemed out of reach. These new plates will force players to rethink their winning strategies. In addition, the events that occur at every turn make them uncertain river regions : a safe area may turn into deadly trap of a tower to another! "
4 Maps of River World
11 Event Markers
12 Pirate Ships
Not a Complete Game. A copy of Small World® is required to play
Released: 13 December 2016