WitchHunt is a social deduction hidden role game for 7-22 players. Social deduction games involve a group of players with a number of enemies hiding among them. The "town" must figure out who the enemies are before it's too late. It's all about figuring out which of your friends are lying.
WitchHunt preserves the simple core gameplay of mafia/werewolf. Witches kill at night, the town argues and votes to kill during the day, and paranoia runs rampant as the town gets smaller and smaller.
Every player gets a simple unique ability–including each of the Witches. This makes every player important to the game’s outcome, and every game a unique experience.
Dead players on both sides continue to affect the outcome in big ways. Instead of, you know, sitting in the corner bored and uninvested as they wait for the game finish.
Just like Mafia or Werewolf, WitchHunt alternates between "day" and "night" phases.
Every day the town has a discussion and may vote to hang a target they think is a Witch. (The vote must be a majority, and of course the Witches hiding among them are voting too!)
Every night, players "sleep" as the Witches secretly wake up and agree on a player to kill.
WitchHunt is a no-flip game, which means players do not reveal their cards upon death.
Elimination (For No One)
In some social deduction games, players are gradually killed and eliminated from the game.
This produces a dramatic experience, at the cost of eliminating players from the game.
Other games avoid this, compromising some aspect of the game.
(Such as player-capacity or the rising tension that comes with a shrinking town)
Witchhunt has the best of both options!
Players are still killed off one-by-one as both teams race to eliminate each other, and every round grows more intense.
However, dead Villagers become Angels and continue to influence the game by protecting those still alive.
Meanwhile, dead Witches become Demons with a few tricks of their own...
Dead players are no afterthought; they wield massive influence and can be as much of a factor in winning the game for their team as the living!
(However, because the Angels and Demons act as groups, it's also okay for some to leave.)
Special Abilities (For All)
In some social deduction games, certain players get special roles or abilities.
These can make the game more interesting, but they are often complicated.
It can also leave the majority of players (who don't get anything) feeling left out.
In WitchHunt, every player has a unique character with a simple special ability.
This works because every player gets two random cards: One for their team, and one for their character.
This also means someone like the Survivalist (who has an extra life) could be either a Villager or a Witch.
Because every character is balanced and useful for both teams, every possible combination makes for a unique game.
WitchHunt features 12 core characters, though it can scale down to as few as 7 players.
There are also a few bonus characters, that can be swapped in or added to support more players.
(While not more complicated than the core characters, these are better suited for groups that have played at least once.)
Angels and Demons
Angels and Demons get to see everything and make a simple but pivotal choice each night.
First, the Demons may pick two targets to haunt. If the Priest checks either haunted target that night, he will receive the result for the other target instead!
Second, the Angels may vote as a group to protect any player from a kill that night. If the Witches try to kill that target, they will fail.
Angels can protect any player as many times as they want.
The only restriction is, if they protect one of the two players haunted by the Demons, they can never protect that target again.
In other words, the Angels can stand in the Witches' way, but the Demons can stand in the Angels' way; all in layers of dares and bluffs!
These are a handful of advanced rules that can be used to keep the game balanced for the Witch team even with experienced players.
These open up new paths of deception for the Witches, and ensure consistently non-degenerate endgames
WitchHunt is designed as a competitive game. That means the game has simple rules but advanced strategies, limited only by the creativity of the players.
7 to 22 Players
30 to 90 Min Playing Time
Released: 22 November 2016