“You want to go where?!”
Players are an unpredictable lot. You spend hours planning the perfect
adventures, then they ignore your carefully staged clues to head off
in a direction you had not prepared. Savage Lairs is here to help.
This book presents a range of sixty encounters all tailored to fit......
The campaign is designed for the characters to battle those who do evil. This can include the Witches that conquered the continent of Morden, but it also includes their agents, known as banes. In many cases, seeming acts of evil could also be triggered by mortal humans who remain loyal to Witches fo......
Calamity brews in Detroit. Paranormal activity is on the rise. An angry spirit, a dangerous creature, or a pack of desperate cultists hides under every sewer cover and within every abandoned building. The officers of Corktown Precinct are the only thing standing between the city and paranormal onsla......