The War Rages On
Marching under war-torn banners, the mighty armies of the five empires clash on blood-stained battlefields, each legion an exemplar of their virtue in war: The reach of the Eagle. The ferocity of the Bear. The endurance of the horse. The power of the elephant. The pride of the lion. But true power lies in the shadows with a serpent, a spider, a raven, a rat. This is not a war for the mighty, with battles waged on the open field. This is a war for the cunning, with battles waged in webs of deceptionů
Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you'll be playing a secret society who is betting on the hopeful victors of this war while pulling strings to rig the results and ensure your bets pay off. A War of Whispers is a game of area control, hidden agendas, and shifting loyalties, that offers deep strategy within a tight playing time.
You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases:
Deploy agents phase: In player order (starting with the first player and proceeding clockwise), each player removes, then deploys agents to empire councils, the positions on the board marked Sheriff, Steward, Marshall, and Chancellor.
Empire turns phase: Each council position on each empire council will take an action. If a player has acquired cards, they may play them during this phase.
Cleanup phase: Add the turn marker to the next space on the turn tracker, then each player discards down to the hand limit of five cards.
Swap phase: In player order, each player may swap two of their unrevealed loyalty tokens. If you choose to do so, you must reveal both of the swapped loyalty tokens. They remain revealed for the rest of the game.
Gameplay repeats itself in this order four times. When the last space on the turn track is filled, the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.
40 Empire Cards
20 Loyalty Tokens
36 Agent Tokens
4 Player Boards
100 Banner Cubes
4 Turn Trackers
1 First Player Token
1 Game Board
2 to 4 Players
30 to 90 minutes Playing Time
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 09 December 2019