Alternity RPG is a modular science fiction roleplaying game where you create your own future.
Strange new worlds and deadly aliens? Mercenaries for hire? Post-apocalyptic survival? Explore your favorite visions of sci-fi adventure in the new Alternity Science Fiction Roleplaying Game from Sasquatch Game Studio.
Many Worlds, One Game: The Alternity Core Rulebook includes a wealth of campaign-building guidance and a modular rules design so that you can model your favorite SF setting or create your own.
The Alternity Core Rulebook is a 256+ page, full-color hardcover book that includes all the rules you need to run your own sci-fi RPG game, with character archetypes, species, skills and talents for making sci-fi heroes, as well as GM tools for designing encounters and campaigns for a range of tech levels.
The game, which shares a name and heritage with a popular RPG from the 1990s, covers such action-packed scenes as starfighter dogfights, zero-G combat, and powered-armor troopers blasting aliens into their constituent atoms. The Alternity rules set is modular, so gamemasters can support the story arcs they create with the specific rules they need. A story of far-future space exploration, for example, will use a capital starship rules module, while a dystopian cyberpunk setting will use a virtual reality/hacking module instead.
Developed with guidance from Alternity’s original designers. Richard Baker and Bill Slavicsek.
Who are you guys?
Three game designers comprise Sasquatch Game Studio: Richard Baker, David Noonan, and Stephen Schubert. Collectively they have more than 50 years’ experience in the tabletop RPG industry and design credits in hundreds of great RPG books. Rich was one of the primary designers of the original Alternity back in the 1990s, and all three have been avid SF RPG gamers for almost as long as there have been SF RPGs. Dave still has a well-worn map of the Spinward Marches on his wall, and Steve knows never to make a deal with a dragon!
As a company, Sasquatch Game Studio has created the Primeval Thule fantasy campaign setting for multiple rules systems, Princes of the Apocalypse, and the Ultimate Scheme board game.
Is this a second edition? A reboot? A remake?
None of those things — the 2017 Alternity is its own game, through and through. We draw inspiration and a sense of heritage from the original Alternity, but this is wholly our creation… and yours, as soon as you start playing.
What’s the underlying game system?
Alternity 2017 is a skills-based system. The core mechanic invokes the heritage of the 1990’s Alternity and involves rolling a d20 Control die, and adding or subtracting a Situation Die (a variable die size that increases based upon situational modifiers). You compare the result to your skill score to determine your success. The system also incorporates degrees of success based upon how much you beat your target number.
Do you guys have the necessary rights to make this game?
We do, but it’s worth a bit of explanation about what those rights are. Sasquatch Game Studio has registered the trademark to the Alternity game (the old trademark has been abandoned for many years). Any copyrighted material associated with the 1990s version of the game still belongs to the previous publisher. However, the beauty of making a science fiction roleplaying game is that there’s a natural instinct to create anew rather than look to the past, and we intend to fully indulge that instinct. We have exciting new worlds to share with our new version of the Alternity game.
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 18 September 2018