The classic Choose Your Own Adventure series comes to life in this new narrative adventure game. Will you survive the House of Danger? Will you unravel the mystery of the House of Danger?
A Mysterious Beginning
Images flash through your mind. You only catch a few visuals from these premonitions before they disappear. A grand staircase. A dollar bill. A looming statue. A chill runs up your spine. You know there is danger ahead, but you can’t resist the case.
In Choose Your Own Adventure: House of Danger , you are a psychic detective, haunted by the mystery of the missing owner of the Marsden mansion. With only a water bottle, your trusty pocketknife, and confidence in your detective skills, you set out to solve the mystery.
A Continually Changing Adventure
Do you follow the noise you just heard? Do you venture down the dark cavern? It’s up to you to decide! Investigate the many narrative branches in each of the five exciting chapters, discovering hours of play and thousands of options. Face deadly challenges to find clues or increase your psychic skills.
As you explore the mysteries of the House of Danger, new clues will guide your investigation, illuminating new paths or equipping you with useful items. Some items can assist in appeasing unsavory characters you stumble upon or make challenges easier to overcome. Don’t forget your psychic premonitions! They may help keep you away from a dangerous path or guide you toward a promising lead.
Enter the House of Danger
Discover a thrilling adventure investigating criminal activity and a dark history in your town. Haunted by the mystery of the missing owner of the Marsden mansion, you decide to take the case on yourself. With your psychic senses and skills as a detective, you're confident you can solve it.
Explore the mansion and unravel its secrets. Cross paths with ghostly figures, navigate a secret lab, and conquer challenges. Think carefully as you choose which paths to investigate. What will YOU choose?
Collect Clues and Items
Venturing into a mysterious mansion can be a dangerous endeavor, requiring a little help. Starting with a bottle of water and your trusty pocketknife you'll discover clues and new items to aid your investigation and overcome obstacles. These obstacles can challenge your perception, strength, dexterity, and more traits as you explore. Clues and items found along the way can be used to boost your chances of winning the challenge.
Designer: Prospero Hall
Based on the Book by R.A Montgomery
Contents: 1 Rulebook, 160 Story Cards, 129 Clue Cards, 1 Game Board, 1 Die, 1 Psychic Mover, 1 Danger Mover
1 to 8 Players
60 to 120 Mins Playing Time
Age: 10+
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 24 July 2018