WILD WEST TRAIN ROBBERY: Step into the Old West and become a bandit in this action-packed train robbery game. Colt Express is a programming board game for 2 to 6 players, 40 minutes playing time, Ages 10+.
A TRULY IMMERSIVE GAME: In Colt Express, you truly feel like you're playing a bandit. You secretly prepare your devious plan to become the richest in the Wild West, shoot at other bandits, and hide from the Marshal.
THE FUN OF PROGRAMMING: With Colt Express, a new type of programming has arrived, leading to hilarious mistakes and unexpected situations. Challenge your tactical skills. Laughter guaranteed!
A BEAUTIFUL TABLE: When Colt Express is set up on the table, with its stunning 3D train and high-quality components, you don't need anything more. Everybody wants to play the game! designed by Christophe Raimbault and illustrated by Jordi Valbuena.
A MULTI-AWARD-WINNING GAME: Colt Express has won 14 awards worldwide, including the two main ones: the Spiel des Jahres and L'As d'Or. Its success has never ceased, and we're happy to celebrate its 10th anniversary in 2024.
COLT EXPRESS: 10TH ANNIVERSARY - No mercy, no possible alliance: between the cars, on the train’s roof, bullets come from everywhere. The out-laws are injured but they are driven by a single goal: to be the richest in the West! But the Marshall patrols the train, thwarting their nasty plans...
In Colt Express, you play a “desperado”, who attacks a passenger train. Every one of them has their own personality, but in the end, they all have only one goal, which is to gather the biggest loot for themselves by robbing the passengers before the train arrives at the station.
Who will earn the title of Gunslinger prize at the end of the game? Who will have the biggest loot?
A drawn Event card at the beginning of each round indicates the number of turns taken during the first phase, as well as how Action cards will be played. Each player has their own powers in connection with their outlaw’s personality.
A game plays in 5 rounds. Each round, there are 2 steps: 1) Programming the next actions. Players plan their moves by programming action cards on a common pile. 2) Performing those actions played during the first step. Outlaws move from car to car, or from the inside to the roof, they steal, they shoot, they avoid the Marshall.
132 cards
1 cardboard Locomotive
6 cardboard Train Cars
10 Terrain Elemnts
26 tokens
7 wooden Figures
6 Character sheets
1 Rulebook
2 to 6 players
40 minutes
Suggested ages 10 and up
In familly or with your friends
Action programming
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 31 July 2024