Be wary girl, 'n' mind yer back.
Don't let the wulf catch ye,
or th' sun wull cease tae raise,
'n' th' world as we ken it wull end
Dark times are headed for your party in the second issue of Dungeons on a Dime. Sunna, Goddess of the sun, and Skoll, God of night, have wrestled each other out of the sky. Weakened by their fall to earth, their divine conflict will be subject to the push and pull of your adventurers.
This issue is stuffed with chases, combat encounters, skill challenges, motivated characters, magic items, loot tables and brand new rules, including a new Cleric archetype - the Solar Domain. The Longest Night provides you with a plethora of playtested content for your regular game night.
What's in a Module?
Every issue of Dungeons on a Dime comes with everything you need to play in one handy pack.
Open-Ended Adventures that can be played as a stand-alone session or expanded with helpful prompts into a larger campaign.
Self Contained Stories that focus on roleplay, easily used with any system. You can start with any issue, whether it's your first game or your hundredth.
Detailed Characters with back stories to compliment your adventure. Meet them once and reuse them again and again.
Custom Paper Miniatures that are easy to assemble. Need a pack of wolves? Print as many as you need.
Combat Encounter Maps that feature the locations from the adventure! Using inch square grids, they are compatible with most miniatures, tokens and other play aids.
Rules Breakdowns. Introducing 5th Edition concepts in simple and approachable terms, with extra hints and tips to help newer GMs.
Brand New Resources For 5th Edition Dungeons and Dragons, including magic items, loot tables, monsters, immersive details, plot hooks and more!
DOAD is a new magazine, written and printed locally in Edinburgh. It’s designed to be an entry level point for new game masters wanting to run their first roleplaying game. Each issue is comprised of a self-contained story, full with rich characters, scenarios, resources to play with, as well as tips and tricks about how to get in top character and improvise. The stories inside are written to be open ended, prompting game masters to think of the consequences of players’ actions instead of pushing them to railroad towards pre-set endings. Accompanying the main book are custom maps, paper miniatures and handouts to help immerse players in the game. All issues are handprinted using Risograph techniques in Leith, Scotland, and use environmentally friendly inks printed onto recycled paper.
DOAD’s content is mostly system neutral, as it explores roleplaying and character motivations more than specific rules and tactics. However, there are references to the 5th edition ruleset of Dungeons and Dragons so that it can neatly support players using the free Basic Rules online, or who have come from Adventure League games or who have a Starter Kit of their own.
Released: 04 September 2019