The Game of Atmospheric Adventure
Escape the Dark Castle is a simple, fantasy adventure game for 1-4 players, with a focus on atmosphere, storytelling and player cooperation– perfect for newcomers to tabletop gaming. It takes 2 minutes to set up, lasts around 30 minutes, and no two games are ever the same.
Players take the roles of prisoners on a quest to Escape the Dark Castle, and must work together to overcome its many horrors, traps, and challenges - each of which is represented by a large, beautifully illustrated chapter card.
As these immersive chapter cards are revealed one by one, the game takes on the form of a shared storybook experience, with the players making decisions about what to do each chapter before using dice and item cards to try and keep everyone in the group alive!
Can YOU escape the dark?
At the beginning of each game, 15 chapter cards are drawn at random from a larger deck to create a unique castle every time.
Gameplay involves one player revealing a new chapter card each turn, in a motion like turning a page of a book. When a card is turned, the next chamber or passageway into which the prisoners have stumbled is revealed. There is no turn order. Instead, players decide as a group who will turn the next chapter card, and there are often grisly consequences for the one that does!
Once revealed, the chapter card will explain the situation facing the group and what must be done to get through it. In the style of choose-your-path adventures, most chapters offer the group a choice about how to proceed. Bribe the drunken guards or attack them? Charge the beast or lure it out? Steal from the kitchen stores or keep moving?
Each chapter is a mini-game and a variety of mechanics are required to complete them, from RPG-style skill tests for an individual character, to push-your-luck dice rolling as a team, to the playing of item cards collected along the way to bolster the tactical abilities of the group.
When the players choose to enter (or fail to avoid) combat, all players roll their unique character dice simultaneously to make an attack against the enemy. They need to collectively muster the right combination of Might, Cunning and Wisdom to defeat the foe in question, or risk taking damage. Blocking, Resting, and the use of Weapons, Relics and Potions will help to keep the prisoners alive.
The goal of the game is for the group to complete every chapter in the castle deck, then defeat the final boss. To win, they must keep every member of the team alive - if any player is killed the game ends immediately.
The game has simple rules so it's easy to learn. You’ll be able to get started within about 5 minutes.
What makes this game special?
• It’s approachable - The game is designed with non-gamers in mind, but is no less rich and rewarding for it. Now anyone can enjoy the atmosphere of a classic fantasy quest.
• It’s quick - It takes 2 mins to set up and around 30 mins to play. No downtime, no elimination, and full player engagement throughout. No-one will be bored.
• It’s social - Many chapters offer a compelling choice for the group, stimulating regular player interaction and discussion. It's perfect for the pub or a games cafe, but can even be played solo!
• It's different every time - You never know what the next chapter will be, so there is plenty of tension and suspense as your unique adventure unfolds each game.
• It has a unique look - So many games look alike these days. Here is something truly distinct for your collection. We've worked hard to create a stylish look evocative of retro classics.
• There are no heroes - The playable characters are refreshingly ordinary. No musclebound heroes or buxom heroines here, and there is an equal mix of male and female characters.
• You choose your path - The decisions you make will change how each chapter turns out, and play a significant part in determining success or failure.
• It’s the start of something big - We plan to add new chapters, characters, items and advanced rules to expand the game, not to mention taking you beyond the castle itself...
Contents:
45 chapter cards
35 item cards
6 character cards
3 boss cards
1 start card
9 chapter dice
6 character dice
1 scorepad
4 pencils
Players 1 to 4
Playing Time 30 Minutes
Ages 14+
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 22 March 2024