You are an ambitious priest in a sinister cult, but your Great Old One lies dormant, locked under the awful power of the dread Elder Signs. He depends on your to free him from this half-existence!
You must break your insane henchmen out of the asylums where they are locked up, gather spellbooks and other resources, summon fiendish monsters, conduct dark rituals, and protect yourself against the forces of normal society.
If you succeed, your Great Old One will reward you with the title of High Priest, second only to him in the coming cataclysm! But you have rivals, other (obviously inferior) priests in your cult, who seek to claim the prize that is rightfully yours! You must thwart them, while carrying out your plans. Only one can seize the precious title of High Priest Ė and it must be YOU!
Great Old Ones
Evil High Priest and its expansions has many different great old ones for you and your rivals to worship. Cthulhu, Shub-niggurath, Yog-Sothoth, Nyarlathotep, Hastur, Ubbo-Sathla, Ithaqua, The Watcher, Tsathoggua, and the Ancients.
Depending on which cult you choose, there are many differences in how the game will play out. If youíre playing on the Cthulhu cult board there are deep ones that reward you with cash and blood for helping release Cthulhu!
Playing on the Yog-Sothoth cult board many of your cultists are turned into mutants and mutate to eventually become horrifying spawn of Yog-Sothoth. Or perhaps you would like to play on the Hastur map where all of the spots are rituals that extend and can be 5 turns long!
There is a lot of variety and re-playability with who and how you worship your chosen Great Old One.
Evil High Priest differs from other worker placement games for several reasons. The cult board getting switched out generates new locations and elder sign paths that can be opened in different iterations. The resources youíre spending to destroy elder signs are Victory points at the end of the game! So, do you really want to spend your spellbook and 2 magic to gain an elder sign? Thatís only a 1 point increase in victory points! However, itís much easier to store and protect 1 elder sign than 3 other resources. Also, shattering that elder sign might have triggered an attack that can destroy your opponentís victory points as you catch him unawares!
The game contains cards, cardboard tokens, and multiple different boards - each player has an inner sanctum, plus a priest board to manage his sect. In addition there is a town board, representing Lovecraft country; a ritual board, representing magic spells; and a cult board, representing the Great Old One you seek to release.
The game is performed in Action phases. the players take turns moving their cultists to activate various sites on the different boards, gathering resources, summoning monsters, shattering Elder Signs, and launching investigator raids (which attack all players). When all players run out of cultists, the Action phase ends, and players recover their cultists, freeing up the board sites for the next Action phase. Victory is determined when the last Elder Sign blocking your Great Old One is shattered, and at this point everyone totes up points. Different resources are worth different amounts, but the most valuable are the Elder Signs.
Driving the game are the player's need to recruit more cultists & gather more resources, balanced against his need to shatter Elder Signs and protect himself against the deadly investigator raids. Unusual among worker placement games, the cult board can be swapped out between games, for a different experience. The Cthulhu cult board does not play the same as the Black Goat cult board, and they require different tactics and planning.
2 to 5 Players
40 to 90 Min Playing Time
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 16 July 2019