Manipulate is a game for the competitive among you, the deal makers, the deal breakers and the back stabbers...
Build an Empire and amass power by manipulating your rivals
Build a Shady Empire
There are many types of Ventures which can earn you income and Power. Setting up Ventures costs the amount in the red bar. The black bar shows the extra income you will receive each turn and the red circle shows how far you progress along the Road to Power.
Make deals
Successful people don’t make it to the top by playing nice. Make deals to make money. Make deals to get an edge. You can make almost any deal from loaning each other money at sky-scraping interest rates, to trading Ventures to agreeing ceasefires. Be creative with your deals.
Use your connections
Favours grant you the ability to attack other players and defend yourself by using your shady entourage. Steal Ventures out from under your rivals, run smear campaigns to reduce their Power or even give yourself a cash boost. Favours give you a host of exciting actions to play and in some instances can be bluffed to further manipulate other players.
Hide your skeletons
They say the road to Power is paved with good intentions and some Favours offer a shadier path, but their use may come back to haunt you. If a Favour is illegal, like arms dealing or expenses fraud, (denoted by the skeleton symbol) playing this card will cause you to receive a "Skeleton" in your closet. These must be closely guarded as if uncovered, will cause you to lose Power, cash... or both.
Contents:
1 Board
1 Dice
1 Turn Counter
12 Power Counters
6 Turn Guides
1 Rulebook
87 Ventures
90 Favours
39 Skeletons
12 Super Favours
6 Character Bios
120 Punchboard Coins
 
Manipulate is for 3-6 players, and typically takes 90-120 minutes to play a game.
                      
                      
                       
                      It may not be possible to ship very heavy items outside of the Mainland UK.
                      
                      Released: 28 October 2025