After the successful uprising of 23rd October 1956, freedom and peace seemed at hand. But the hard earned victory was not to last: On November 3rd 1956 the Soviets arrest the Hungarian delegation negotiating for the country’s sovereignty and order their troops to push towards Budapest. During the early hours of the next morning the city wakes up to sounds of tank and artillery fire. The Soviet counter-attack, codenamed Operation Whirlwind has begun.
What is Nights of Fire?
Relive the desperate fight of the few thousand lightly armed insurgents as they face the Red Army commanded by Marshal Konev in this historically inspired card-driven board game playable by 1-3 players.
It can be played solo, cooperatively by 2 players, or by 1-2 players against a live opponent in charge of the Soviet troops.
The Revolutionary players will utilise their insurgents in a block-wargame-like fashion, manage their dwindling resources, and try to stay alive. Their options are represented by cards illustrated by our returning artist Katalin Nimmerfoh, and packaged up with a beautiful cover illustrated by the amazing Kwanchai Moriya.
Designed by Brian Train (best known for his work on GMT Games’ COIN series, including A Distant Plain and Colonial Twilight) and David Turczi (co-designer of the original Days of Ire: Budapest 1956 game, also known for other hits as Anachrony, Kitchen Rush, and many more). The game is brought to you by Mighty Boards’ team, who are already behind such successes as Petrichor and Vengeance.
While directly connected in theme to Days of Ire, Nights of Fire is a game on its own. It uses completely different mechanisms (hidden block movement for the Hungarian and Hand Building for the Soviet side). Days of Ire not required to play. However, an add-on pack, Days & Nights: Red Army Pack, will contain rules and cards for campaign play of both games in sequence, a deck expansion for Nights of Fire, and 28 miniatures usable in both games.
What's to Like?
Continue the epic story started in Days of Ire to a dramatic conclusion.
Experience an introductory wargame with the mind of a euro-game that will take you 90 minutes or less to play!
Engaging Solo play — A solo mode designed to emulate the struggle of playing against the live opponent, from the creator of Anachrony’s Chronobot!
Unique, unexplored theme — The insurgents cannot win militarily, yet they must resist the Soviet machine as long as they can to show the world it is possible to defy repression.
Exciting for history enthusiasts and curious players alike. Beautiful, engaging art — We’ll just let the pictures speak for themselves on this one.
80+ Tokens and Blocks
Player Count: 1 to 3
Time: 60 to 90 min
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 11 November 2019