Shadows darken and deepen. They’re cast by the enormous, world-striding megacorporations that grasp for power and strangle humanity in their clutches. By 2080, most of the planet has given in—bowing and scraping before their corporate overlords; selling their souls to the almighty nuyen. The corps gotta make a trillion, no matter who dies.
But in the darkest depths, defiance flickers. Spikes, mohawks, and tattoos flash, while blades and appetites sharpen. The ignored and the marginalized refuse to be ground down. And their reactions set their destiny. They may seek to repair the world’s injustices, or build wealth to keep themselves safe, or just strike a match and watch the world burn.
Regardless of the chosen path, they stand up and survive. They’re called shadowrunners, and they risk everything …
Wrestling magical energies, channeling them into power;
Pitting their minds against the electronic void of the Matrix;
Trading flesh and blood for chrome and steel to become more than human.
Will you stand up, join them, and dare to risk it all?
With the Streetpedia establishing the lore, the Shadowrun, Sixth World Beginner Box launches into the rules. This box includes a simplified version of the rules from the new edition, so that players can hack the Matrix, cast spells, shoot guns, and rig vehicles as they learn how these rules work. Detailed character dossiers not only include stats and background info about each character to help players use them quickly but also have an account of a run side-by-side with the game mechanics needed to play through those situations, helping players and gamemasters learn how to work with the characters. The box also has reference cards and a handful of six-sided dice, because lots of dice are a key part of what Shadowrun is all about.
The Beginner Box contains:
An Introduction to the Sixth World, new Quick-Start Rules, Starting Character Dossiers, a Introductory Adventure, A Poster, a deck of Gear Cards, and six customized dice bearing the Shadowrun logos.
Released: 16 July 2019