The inspiration for this game comes from quest stories such as The Lord of the Rings. Imagine the hobbits on their way home after the quest was over - reminiscing about the adventures they had along the way, and wondering whether the ideals they loved would be waiting for them at their homecoming. Merry and Pippin became heroes, Sam married his Rosie, but poor Frodo found that he had saved the Shire... but not for himself.
Together you choose a genre and create the realm and the great enemy of your quest. Then as you are returning home you use flashbacks to remember the story of your quest. The highs, lows, triumphs, and tragedies. Ordinary playing cards are used to prompt the emotional content of scenes.
The game supports a wide range of genres, from children's stories (like Narnia), through young adult and heroic tales, to grim and horror stories. Play in sylvan, faerie, faded, or shadowed realms, and take down tyrants, dragons, undead lords, or supernatural foes.
Features
▶GM-less story-telling game, collaboratively bringing an epic fantasy to life.
▶Playing cards are used to direct the emotional context of scenes.
▶Examples of play throughout based on The Lord of the Rings.
▶Full example of play at the end of the book.
▶Play child-friendly,young adult, heroic, grim, or horror adventures.
▶Different genres, realms, adversaries and threats give tremendous replay value.
▶Solo journalling mode supported.
▪2-5 players,
▪2-4 hours.
▪A deck of playing cards, pencil and index cards.
Released: 23 January 2025